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Block Parties
Identifying Emergent Steam Thinking Through Play

Rating
Format
Paperback, 224 pages
Other Formats Available

Hardback : $233.00

Published
United Kingdom, 12 August 2021

Block Parties examines young children’s spatial development through the lens of emergent STEAM thinking. This book explores the physical and psychological tools that children use when they engage in constructive free play, and how these tools contribute to and shape the constructions they produce. Providing readers with the tools and understanding necessary to develop children’s spatial sense through the domains of mapping and architecture, this cutting-edge volume lays the groundwork for both cognitive development and early childhood specialists and educators to develop more robust models of STEAM-related curriculum that span the early years through to adolescence.


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Product Description

Block Parties examines young children’s spatial development through the lens of emergent STEAM thinking. This book explores the physical and psychological tools that children use when they engage in constructive free play, and how these tools contribute to and shape the constructions they produce. Providing readers with the tools and understanding necessary to develop children’s spatial sense through the domains of mapping and architecture, this cutting-edge volume lays the groundwork for both cognitive development and early childhood specialists and educators to develop more robust models of STEAM-related curriculum that span the early years through to adolescence.

Product Details
EAN
9780367562557
ISBN
0367562553
Publisher
Other Information
Illustrated
Dimensions
22.9 x 15.2 x 1.3 centimetres (0.36 kg)

Table of Contents

1. Discovering STEAM in the Early Years 2. Play Matters 3. Bricks, Blocks, and Planks: Visuo-Spatial Constructive Play Objects (VCPOs) 4. Simple VCPOs Are Best 5. Young Children Think Like Scientists and Mathematicians 6. Young Children Think Like Architects and Engineers 7. Coding Children’s Constructions: The SPatial ARchitectural Coding (SPARC) System 8. Promoting STEAM Play with VCPOs: What Young Children Can Tell Us

About the Author

Daniel Ness is Professor of Curriculum and Instruction at St. John’s University, USA.

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