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Computational Thinking in ­Sound
Teaching the Art and Science of Music and Technology

Rating
Format
Paperback, 256 pages
Other Formats Available

Hardback : $305.00

Published
United States, 23 April 2014

With Computational Thinking in Sound, veteran educators Gena R. Greher and Jesse M. Heines provide the first book ever written for music fundamentals educators which is devoted specifically to music, sound, and technology. The authors demonstrate how the range of mental tools in computer science - for example, analytical thought, system design, and problem design and solution - can be fruitfully applied to music education, including examples of successful student work. While technology instruction in music education has traditionally focused on teaching how computers and software work to produce music, Greher and Heines offer context: a clear understanding of how music technology can be structured around a set of learning challenges and tasks of the type common in computer science classrooms. Using a learner-centered approach that emphasizes project-based experiences, the book provides music educators with multiple strategies to explore, create, and solve problems with music and technology in equal parts. It also provides examples of hands-on activities which encourage students, alone and in interdisciplinary groups, to explore the basic principles that underlie today's music technology and which expose them to current multimedia development tools.


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Product Description

With Computational Thinking in Sound, veteran educators Gena R. Greher and Jesse M. Heines provide the first book ever written for music fundamentals educators which is devoted specifically to music, sound, and technology. The authors demonstrate how the range of mental tools in computer science - for example, analytical thought, system design, and problem design and solution - can be fruitfully applied to music education, including examples of successful student work. While technology instruction in music education has traditionally focused on teaching how computers and software work to produce music, Greher and Heines offer context: a clear understanding of how music technology can be structured around a set of learning challenges and tasks of the type common in computer science classrooms. Using a learner-centered approach that emphasizes project-based experiences, the book provides music educators with multiple strategies to explore, create, and solve problems with music and technology in equal parts. It also provides examples of hands-on activities which encourage students, alone and in interdisciplinary groups, to explore the basic principles that underlie today's music technology and which expose them to current multimedia development tools.

Product Details
EAN
9780199826193
ISBN
0199826196
Other Information
97 illustrations; 39 b&w h/t
Dimensions
23.1 x 15.5 x 1.8 centimetres (0.39 kg)

Table of Contents

Acknowledgements
Preface

Chapter 1: Computational Thinking in Music Courses: How to Get Artsy Types to Start Thinking like Geeks and Vice Versa
Chapter 2: Imagination and Creativity: The School Based Paradox
Chapter 3: Interdisciplinary Teaching and Learning: Two Heads Might Actually Be Better Than One
Chapter 4: Notation and Representation: Getting Them to Crack the Code
Chapter 4 Coda
Chapter 5: Getting Them Started: I Didn't Know You Can Do That With a Computer
Chapter 6: Platforms & Tools: Anything You Can Do I Can Do Cheaper
Chapter 7: Logistics: Bit by Bit, Putting It Together
Chapter 7 Coda
Chapter 8: Assessment: Making the Grade
Chapter 8 Coda
Chapter 9: The Performamatics Model of Sharing and Networking: We're All Connected

About the Author

Gena R. Greher is a Professor of Music Education at UMass Lowell. Her research focuses on creativity and listening skill development in children and examining the influence of integrating multimedia technology in urban music classrooms and music teacher education through School-University partnerships.

Jesse M. Heines is a Professor of Computer Science at UMass Lowell. His primary teaching responsibilities include object-oriented programming and graphical user interfaces. His research focuses on computer science education, particularly interdisciplinary approaches that blend computer science with music and other fields to enhance instructional effectiveness in both.

Reviews

"For those interested in interdisciplinary thinking in general education settings in college, this book provides a wonderful accounting of how to do this with music, music technology and computing. The writing here celebrates notions of creative thinking, collaboration, project-centered learning, and constructionist philosophy and is a must read for those who want to explore the context of technological applications by today's college students." --Peter R.
Webster, Ph.D., Vice Dean of Division of Scholarly and Professional Studies, Thornton School of Music, University of Southern California
"Computational Thinking in Sound is a long overdue resource providing educators with practical strategies for developing and facilitating authentic, interdisciplinary collaborations among the Arts and STEM fields. Through a specific focus on the overlapping processes and domains of computing and music, Greher and Heines make the case that both musical and computational thinking are everywhere and for everyone. Though many of the projects and
pedagogical strategies were designed and piloted for use with undergraduate students, the middle and high school educator and informal educators will also find this book highly useful, especially to those who work with
MIT's Scratch visual programming environment." --S. Alex Ruthmann, Associate Professor of Music Education & Music Technology, NYU Steinhardt; President, Association for Technology in Music Instruction

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