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MIT Press Ltd Book
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Cultural Code (Video Games and Latin America (The MIT Press))
By
Phillip
Cultural Code (Video Games and Latin America (The MIT Press))
By
Phillip
$137
Racing the Beam (The Atari Video Computer System (Platform Studies))
By
Montfort, Nick (Associate Professor of Digital Media, Massachuse
,
Bogost, Ian
Racing the Beam (The Atari Video Computer System (Platform Studies))
By
Montfort, Nick (Associate Professor of Digital Media, Massachuse
,
Bogost, Ian
$26.95
Elsewhere
$84.99
Save $58.04 (68%)
Condition:
Very Good
New or Used
:
$26.95
794
Developer's Dilemma (The Secret World of Videogame Creators (Developer's Dilemma))
By
O'Donnell, Casey (Assistant Professor, Michigan State University
Developer's Dilemma (The Secret World of Videogame Creators (Developer's Dilemma))
By
O'Donnell, Casey (Assistant Professor, Michigan State University
$81.55
Works of Game (On the Aesthetics of Games and Art (Playful Thinking Series))
By
Sharp, John (Associate Professor of Games and Learning , Parsons
Works of Game (On the Aesthetics of Games and Art (Playful Thinking Series))
By
Sharp, John (Associate Professor of Games and Learning , Parsons
$32.52
Play like a Feminist.
By
Chess, Shira
Play like a Feminist.
By
Chess, Shira
$40.71
Second Person (Role-Playing and Story in Games and Playable Media)
By
Pat Harrigan
,
Noah Wardrip-Fruin
Second Person (Role-Playing and Story in Games and Playable Media)
By
Pat Harrigan
,
Noah Wardrip-Fruin
$91.67
1
The Game Worlds of Jason Rohrer (The Game Worlds of Jason Rohrer)
By
Maizels, Michael (Mellon New Media Curator/Lecturer, The Davis M
,
Patrick
The Game Worlds of Jason Rohrer (The Game Worlds of Jason Rohrer)
By
Maizels, Michael (Mellon New Media Curator/Lecturer, The Davis M
,
Patrick
$67.78
From Barbie to Mortal Kombat (Gender and Computer Games)
By
Justine Cassell
,
Henry Jenkins
From Barbie to Mortal Kombat (Gender and Computer Games)
By
Justine Cassell
,
Henry Jenkins
$54.54
1
Building SimCity (How to Put the World in a Machine)
By
Chaim Gingold
,
Janet H. Murray
Building SimCity (How to Put the World in a Machine)
By
Chaim Gingold
,
Janet H. Murray
$110
Twisty Little Passages (An Approach to Interactive Fiction (Twisty Little Passages))
By
Nick Montfort
Twisty Little Passages (An Approach to Interactive Fiction (Twisty Little Passages))
By
Nick Montfort
$104
336
Advanced Wireless Communication and Sensor Networks (Applications and Simulations)
By
Ashish Bagwari
,
Geetam Singh Tomar
,
Jyotshana Bagwari
,
Jorge Luis Victoria Barbosa
Advanced Wireless Communication and Sensor Networks (Applications and Simulations)
By
Ashish Bagwari
,
Geetam Singh Tomar
,
Jyotshana Bagwari
,
Jorge Luis Victoria Barbosa
$200
Paper Time Machines (Critical Game Design and Historical Board Games)
By
Maurice W. Suckling
Paper Time Machines (Critical Game Design and Historical Board Games)
By
Maurice W. Suckling
$82.75
Paper Time Machines (Critical Game Design and Historical Board Games)
By
Maurice W. Suckling
Paper Time Machines (Critical Game Design and Historical Board Games)
By
Maurice W. Suckling
$200
The Game Audio Tutorial (A Practical Guide to Sound and Music for Interactive Games)
By
Stevens, Richard
The Game Audio Tutorial (A Practical Guide to Sound and Music for Interactive Games)
By
Stevens, Richard
$487
Advanced Wireless Communication and Sensor Networks (Applications and Simulations)
By
Ashish Bagwari
,
Geetam Singh Tomar
,
Jyotshana Bagwari
Advanced Wireless Communication and Sensor Networks (Applications and Simulations)
By
Ashish Bagwari
,
Geetam Singh Tomar
,
Jyotshana Bagwari
$78.65
Newsgames (Journalism at Play (The MIT Press))
By
Prof. Ian Bogost
,
Simon Ferrari
,
Bobby Schweizer
Newsgames (Journalism at Play (The MIT Press))
By
Prof. Ian Bogost
,
Simon Ferrari
,
Bobby Schweizer
1
Currently
Unavailable
Beyond Choices (The Design of Ethical Gameplay (MIT Press The))
By
Sicart, Miguel (Associate Professor, IT University of Copenhagen
Beyond Choices (The Design of Ethical Gameplay (MIT Press The))
By
Sicart, Miguel (Associate Professor, IT University of Copenhagen
Currently
Unavailable
Persuasive Games (The Expressive Power of Videogames (The MIT Press))
By
Prof. Ian Bogost
,
Will Wright
Persuasive Games (The Expressive Power of Videogames (The MIT Press))
By
Prof. Ian Bogost
,
Will Wright
1
Currently
Unavailable
Half-Real (Video Games between Real Rules and Fictional Worlds (The MIT Press))
By
Jesper Juul
Half-Real (Video Games between Real Rules and Fictional Worlds (The MIT Press))
By
Jesper Juul
353
Currently
Unavailable
Atari Age (The Emergence of Video Games in America (The MIT Press))
By
Newman, Michael Z. (Associate Professor, University of Wisconsin
Atari Age (The Emergence of Video Games in America (The MIT Press))
By
Newman, Michael Z. (Associate Professor, University of Wisconsin
Currently
Unavailable
Twisty Little Passages (An Approach to Interactive Fiction)
By
Nick Montfort
Twisty Little Passages (An Approach to Interactive Fiction)
By
Nick Montfort
Currently
Unavailable
Gameworld Interfaces (Gameworld Interfaces)
By
Kristine Jorgensen
,
Kristine J?rgensen
Gameworld Interfaces (Gameworld Interfaces)
By
Kristine Jorgensen
,
Kristine J?rgensen
Currently
Unavailable
Augmented Learning (Research and Design of Mobile Educational Games)
By
Eric Klopfer
Augmented Learning (Research and Design of Mobile Educational Games)
By
Eric Klopfer
Currently
Unavailable
The Second Life Herald (The Virtual Tabloid that Witnessed the Dawn of the Metaverse (The Second Life Herald))
By
Peter Ludlow
,
Mark
The Second Life Herald (The Virtual Tabloid that Witnessed the Dawn of the Metaverse (The Second Life Herald))
By
Peter Ludlow
,
Mark
Currently
Unavailable
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